How to play
Setup
Create a profile (name + optional avatar), then create or join a lobby. A game needs at least 3 players. The lobby leader picks how many times each player becomes the Color Giver (1-5 turns) before the game ends. Whoever joins mid-game watches as a spectator until the next game starts.
The Color Giver's turn
The Color Giver is dealt four random colors from the board and secretly picks one — it pulses with a glowing outline on their screen only. Everyone else just sees a colorful board and waits.
The Giver then writes a one-word clue for the color and sends it.
Placing pawns
After each clue, every other player clicks a color to place a pawn there, then clicks "Lock it in" to confirm it. You can move your pawn around freely until you lock it in — after that it's fixed for that clue.
One pawn per color: if someone else already claimed a cell, you'll need to pick another one (you can still reuse a color you claimed yourself earlier in the round).
Once everyone has locked in, the Giver sends a second clue (one or two words) — or passes if they think everyone's close enough already. Either way, this opens a second round of pawn placement, so by the end everyone besides the Giver has placed two pawns on the board.
Hover any color to see its coordinate (columns are lettered across the top, rows are numbered down the left side — e.g. A-5).
Timing
Each clue has a 45-second timer by default (the lobby leader can turn this off when creating the lobby). If your time runs out: a pawn you've already placed but not locked in gets locked in automatically wherever it is; if you never placed one at all, you're simply left out of the scoring for that clue.
Reveal & scoring
After a short pause for suspense, the board reveals the secret color and highlights the scoring zones around it:
- Exact match — 3 points
- Ring right around it — 2 points
- Next ring out — 1 point
- Anything further away scores nothing.
Each of your two pawns is scored independently. The Color Giver scores based on how many pawns (across everyone, both clues) landed in the inner ring — worth double per pawn in small games of 3-6 players.
After every player has taken their turn(s) as Color Giver, the game ends and whoever has the highest total score wins.